The high-level prototype, built using the Unity 3D game engine, was developed for the Interactive Media Development class in 2021. It is called Micro City Battle (MCB) and serves as an early prototype for a single-player third-person action game.
My motives for developing MCB were to expand my use of tools such as the Unity SDK, Blender, video creation/animation, and material creation. While I had worked with these tools and developed small demos, I had never created a game of this size.
Tools suite
![Unity SDK icon](content/Etc/Profile/Ico/UnityIco.png)
Unity SDK
![C# programming icon](content/Etc/Profile/Ico/CSharpIco.png)
C#
![Visual Studio icon](content/Etc/Profile/Ico/BlenderIco.png)
Blender
![Photoshop icon](content/Etc/Profile/Ico/VSIco.png)
Visual Studio
![Photoshop icon](content/Etc/Profile/Ico/KritaIco.png)
Krtia
![Photoshop icon](content/Etc/Profile/Ico/PhotoshopIco.png)